MEMENTO MORI
A Cooperative Dungeon Crawling Adventure
When your homeland faces THE END, will you unite to create a new BEGINNING?
"Six months ago, the Tower of Babel rose heavensward in the Heart of Heroes' End. Just as quickly as it rose, it collapsed coinciding with the disappearance of the nation's heroes. In its place was left a massive, gaping hole which burrowed deep into the heart of Terrascape. Expeditions into this inverse tower would soon reveal that secrets and dangers within the world were still to be uncovered."MEMENTO MORI is a tabletop roleplaying game set within the poetically grimlush adventurous world of Terrascape.Being currently under development, any and all content is subject to change. As such, some mechanics may be referenced or pulled from other TTRPGs for the intent and purpose of playtesting.All art currently utilized for the project is created by MONOICARUS.NO AI IS USED IN THIS PROJECT.
MEMENTO MORI v.7 PDF
PDF Edition for Printing - March 2026
ADVENTURES
The First Floor
A MEMENTO MORI Starter Dungeon Crawl
THE PITCH
The First Floor
A Starter Dungeon Crawl
Prospect's Turnwheel
A 1-4 Player battle against The Creator of Time
Can you escape the confines of the Turnwheel and face Prospect's wrath?
TERRASCAPE: Prospect's Turnwheel is a 1-4 player co-operative board game that takes inspirations from games like Dice Throne, Genshin Tarot, Balatro, and Slay the Spire.Being currently under development, any and all content is subject to change. As such, some mechanics may be referenced or pulled from other games for the intent and purpose of playtesting.DISCLAIMER: Some imagery used in this project is for placeholder/placeholder purposes only and does not represent final assets. All rights to third-party images belong to their respective owners.NO AI IS, OR WILL BE, USED IN THIS PROJECT.

Prospect's Turnwheel v.8 PDF
PDF Edition for Printing
TERRA INCOGNITA
A 2-5 Player Multiplayer Battle Royale
Strategy and might, be the last one standing!
TERRA INCOGNITA is a multiplayer Player versus Player board game. Players pick characters from a colorful cast, choosing a loadout from a variety of skills and defeating foes in combat through the means of strategy. No game is ever the same with different team compositions, maps, and strategies to choose from.2-5+ Players / 30 Minute Setup / 2-3 Hour Playtime**Additional time may be necessary for new players.
TERRASCAPE
Brand Identity and Menu Conceptualization
Brand identity and menu conceptualization for //Break Studios adventure role-playing game (RPG) TERRASCAPE.
TERRASCAPE is a story-driven project first conceptualized in 2015. After going through various iterations of what medium its story would be told through, its main priority became game development.As a graphic designer, and TERRASCAPE's Creator, the mission was to discover what TERRASCAPE's identity was through the exploration of its brand and to conceptualize a game menu showcasing these themes. Other deliverables included creating mock ups, and animations for this menu system.Sketching up concepts and formulating ideas for the identity and menu system was a highly fun and enjoyable experience. Despite having creativity unbound, as TERRASCAPE is my own work in its entirety, the importance of balancing visual aesthetics with functionality and performance was kept in mind. Which included needing to consider UX design as a part of the creation process. UX/UI design goes hand-in-hand during game development, as no matter how aesthetically pleasing a project may be, if it's dysfunctional or not enjoyable to navigate or use by its users, it fails in its design.Following the fine line that is my own creativity blended with user-centered design was a fun challenge to partake in. Many times the project was returned to the drawing board (literally) for trying different concepts. No matter, what idea was being handled, there was always the inquiry and inclusion of how these menus would transition between one another. Being able to connect one menu to the next in a creative and fun way, was a high priority. Normal menu systems in games use plain navigational systems of various tabs and text work. Injecting a sense of immersion and creativity into each menu, and its transitions, was a challenge to consider but not impossible to accomplish.


Artwork
Digital Art & Artist Alley Vending
Artist Alley
Experimental Work
Media pieces focused on experimenting through storytelling via various methods and mediums.
To Cleave Time in Twain
A Graphic Novel Experiment in Storytelling regarding Time, Space, and Meta Narrative
Irrelevancy
What happens to a story's characters when the last page is turned?

The Creator
Damon is a freelance multimedia artist based in Olympia, WA. He is currently a full-time student studying visual arts, creative writing, and game design at The Evergreen State College. Under the moniker MONOICARUS, he primarily works in the mediums of graphic design, digital art, video editing, and game design to create original works, unique experiences, and tell stories.Damon’s work in writing and game design aims to be introspective, always looking for ways to blend the fantastical with the real as a medium for self-reflection. Utilizing his own life experiences, he hopes his work will not just be relatable, but inspirational for others on their own journey.During his downtime, Damon enjoys grinding away at roguelikes and RPGs, trying out new places to eat, and socializing with his peers and friends.

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